It’s hard to lose a fight in this game because you will always have items at the ready to use. A lot of the combat is just waiting for the enemy to walk up to you, get a hit in, and the enemy will back up. All the charm that some of these tiny things have to offer cannot mitigate how incredibly boring this game is. I like how the light glows off your sword in dark areas. It eases you in nicely into the struggles you’ll run into eventually. As for the positives I’d give this game… Well, I like the chill vibes of the first area, the Hobbit village (I forget the name). Does anyone remember Dead Head Fred? It was really good. I can’t remember the soundtrack, but it was done by Rod Abernethy, who worked on a lot of stuff from Darksiders to RAGE to Dead Space to Dead Head Fred. Apparently the game had decent reviews on release, even winning an award for best soundtrack. Of course, that plus making a game based on it when the Lord of the Rings films were super big also helped to get traction. So naturally, making a game off of it would make sense. Young hobbit named Bilbo Baggins meets up with Gandalf and his gaggle of dwarves, Gandolf pretty much drags Bilbo out of his house onto an adventure and wacky shenanigans ensue, as they usually do. So for all you that don’t know the story of The Hobbit, let me fill you in. Gave up around the third film because fuck that, famsquad. I never watched The Hobbit as a kid and only started watching them recently to get knowledge for this review. Let’s not even beat around the bush on this one, this game sucks. The Hobbit game is absolute hot trash fire, boy. If you see it in a store for cheap, maybe give it a look. Not good enough to invest me and not bad enough to make me laugh. I will say, the boss near the end of the fourth level did put up more of a fight for me, so maybe it does get better later in the game, but the world just wasn’t interesting me, the story wasn’t really gripping me, the constant series of backtracking and loading to make a save wasn’t appealing to me, and the voice acting was just okay. It’s not annoying, but it’s not exactly interesting. Most fights just had me go behind an enemy, let them attack, and then hit them in the back for major damage. It wasn’t until this one demon boss in the fourth level did fights become slightly more challenging, but not even by that much. While the game does use every button in combat, or so the IGN review says so, the combat is still janky as fuck. That said, I can’t say the same for the gameplay. What the fuck is that? If you know Evergrace, you probably know it for its sporadic shop theme. If I had to say anything from this game was a ten outta ten, it would be the music. It sounds like a distant land with the way the instruments and vocals blend well. Composed by Kota Hoshino, who worked on the Armored Core games soundtracks, he wanted heavy emphasis on voices for the music, to give off this sort of foreign vibe and I think he nails it. I also love the music in this one as well. Plus I’m a sucker for autumn settings in games. The nice glows mixed with the autumn setting just give off this chill vibe to it. There’s a style it’s trying to go for, at least with the first level. Visuals look like they were running on an older model despite this being a new age console. Released in 2000 early in the PS2’s life and with the intent of also having a PS1 version on top of that, it’s no surprise to see that this game was… very dated looking. Evergrace doesn’t have the same melancholy world building and brutal difficulty, but it has something here. The team that gave us the Dark Souls franchise. Tell me that your game is being developed by From Software. You wanna know how you can peak my interest immediately.
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